Big Bang Boys
Justice League of America 21

Return to Image Gallery >

COMIC DETAILS

Comic Description: Justice League of America 21 Universal
Grade: 9.8
Page Quality: WHITE
Certification #: 2133470001
Owner: Mississippi Mudcats

SET DETAILS

Custom Sets: This comic is not in any custom sets.
Sets Competing: Big Bang Boys  Score: 6800
Research: See CGC's Census Report for this Comic

Owner's Description

Issue #21 features the first SA appearance of the JSA: Hourman, Doctor Fate, Icicle and Wizard. As such, it is considered a mini-key. In "Crisis on Earth-One”, Batman chairs a JLA meeting in which he tells the team that he just learned that Chronos, Doctor Alchemy and Felix Faust have banded together as the Crime Champions and intend to commit three crimes simultaneously. The group splits into three teams to take down each of the super-villains.

Meanwhile, on the parallel world of Earth-Two, the Justice Society of America have received a challenge from three of their most well-known adversaries: The Fiddler, the Icicle and the Wizard. Eager to begin adventuring as a team once again, the JSA officially come out of retirement.

Back on Earth-One, Felix Faust plunders a sunken battleship. Aquaman, the Atom and Martian Manhunter arrive to stop him, but Faust crushes Aquaman with a tidal wave and conjures fire to keep the Manhunter at bay. The Atom knocks the fire away, and Martian Manhunter uses his Martian-Breath to blow the Atom like a bullet towards Faust, but the villain suddenly disappears.

Elsewhere, Doctor Alchemy uses his Philosopher's Stone to rob an armored car, giving it wings. Superman and the Flash arrive to stop him, but the Flash mysteriously begins vibrating and disappears. Doctor Alchemy uses his power to turn a nearby fire hydrant and power line pole into Green Kryptonite, which slows Superman down. Green Arrow tries to stop the villain with his trick arrows but is caught in glue and his arrows are turned to weeds. Finally he uses arrows equipped with lead paint to cover the Kryptonite hydrant enabling Superman to free him and they go after Alchemy, but he manages to escape.

In Powers City, Chronos the Time-Thief robs a vault. Batman, Green Lantern and Wonder Woman show up and Chronos clips Batman's Batrope with a crystal watch disc. He keeps Green Lantern at bay with a blast of yellow smoke from his Flying Sundial and he manages to elude Wonder Woman's golden lasso with hands fired from a watch. Wonder Woman saves Green Lantern by lassoing him from the smoke, he catches Batman. Like the other villains, Chronos mysteriously disappears.

The three Earth-One villains reappear at a secret lair between Earth-One and Earth-Two where they meet up with the Fiddler, the Icicle and the Wizard. The Earth-Two villains regale their Earth-One partners with stories of how they recently defeated the Justice Society. The villains decide to switch places with one another with Chronos, Doctor Alchemy and Felix Faust remaining on Earth-Two, and the Fiddler, Icicle and Wizard migrating to Earth-One.

When the Earth-Two villains arrive on Earth-One, they disguise themselves as their partners so as to confuse the members of the Justice League. The Wizard uses his magic to complete their disguises, he becomes Alchemy, Icicle becomes Chronos, and Fiddler becomes Faust, and they begin a crime spree at the gambling district known as Casino Town. The Justice League tries to fight them, but their unfamiliarity with these Earth-Two villains gives the criminals a distinctive edge in combat. Superman's vulnerability against magic enables the Wizard to spring a final trap against the group. The criminals manage to apprehend the League and imprison them inside their own Secret Sanctuary. None of their powers are strong enough for them to break free. Worse, the Flash still appears to be missing in action.

With little recourse, the League uses the Crystal Ball of Merlin to contact the Flash. The Flash tells them that he is trapped between dimensions and that they should use the Crystal Ball to contact their Earth-Two counterparts the Justice Society. The League conducts a séance over the Crystal Ball and the orb's magic succeeds in bringing the Justice Society to Earth-One. Both teams pledge to help the other in stopping the Crime Champions.

Our copy is one of two 9.8s in the census. We acquired our copy from a friend and fellow collector in a private transaction in 2020.* The other 9.8 came up for auction on CC at the end of 2021 and sold for over $70,000.



 
 
Image #1
Enlarge   


Image #2
Enlarge   

To follow or send a message to this user,
please log in